Sunday, February 26, 2017

Chapter 10



My reading this week gave me some great ideas. I was able to relate ideas in the book to my own experiences, the ideas as to what I think might work in my future classroom.

 I also took the liberty to ask them teachers what their thoughts were on assistive Technologies and what they'd seen work and not.

I recognized differential instruction as something I've done I really liked it because I was able to be paired up with people on my level so there was not much down time waiting for classmates to catch up or for my classmates waiting for me to catch up. For Universal designs a good idea however with more ESE students being placed in the general education classroom, how teachers can bridge the gap between general education and ESE learners.

The first thing a teacher has to understand, accommodations simply means lessons are equal however just changed a bit. (picture a hard of hearing student with the aid of a microphone).

Modifications means the students education is lessened, (think of a slow reader having to solve fewer questions making him not perform like the rest of the class.)

It is important to understand the difference so you are not listening a child education.




Courtesy Teachings in Education via youtube



There are many assistive Technologies available to teachers to help have an effective Universal designed classroom.

Students have difficulty with communicating can make use of various tools such as Piclit. Piclit website that allows students to choose a photo and drop down menu of words giving the student the ability to click and drag words to communicate. Use of this site could help with students and their writing by arranging words into a picture, then turning into main ideas then a rough outline.

For students with difficulty writing and organizing their writing, speechnotes that allows talk-to-text technology this could also be helpful in note-taking for students.

There are assistive Technologies available on iPad many of the ones that schools use are visually based, with colorful fonts, and optional music. Many of them feature click and drag activities, to better facilitate all learning styles.The teacher gave me examples of sites such as Sumdog, Compassmath, and ReadingStreet. The teacher said the district pays for use of those sites, but has seen progress with her students after using them.


I know technologies are always changing, once again to the classroom, technologies available. Look forward to exploring these available Technologies to help meet the needs of all of my students.

** As an interesting fact, this blog was dictated, all using the Speechnotes website.


Resources:

(2016, August 27). Retrieved February 25, 2017, from https://www.youtube.com/watch?v=X6rT2_fn4u0

Create a PicLit | Inspired Picture Writing. (n.d.). Retrieved February 24, 2017, from http://www.piclits.com/

Speechnotes | Speech to Text Online Notepad. (n.d.). Retrieved February 24, 2017, from https://www.bing.com/cr?IG=7246C17A88C440929FE5D804C64479B9&CID=0CEE662224BE672F33836C14258F6636&rd=1&h=iBziEFoeW6ZTYYwlmH1e2Zdo8-ACiMBg8rRZQJBOM7c&v=1&r=https%3a%2f%2fspeechnotes.co%2f&p=DevEx,5063.1

Maloy, R. W., Verock-O'Loughlin, R., Edwards, S. A., & Woolf, B. P. (2015). Transforming learning with new technologies. Boston: Pearson.



Thursday, February 16, 2017

Optional Blog F- simply my thoughts, with no research done


This weeks wiki assignment was both interesting and a bit out of my technology comfort zone. I do like being challenged, as it only helps me grow.

I got to thinking about the use of a wiki in a classroom setting. While I don't think it would work for elementary school children, on a high school level, the possibilities are all there.

Think when you went to school- if you missed a day of class, you had to call all of your friends, and try to get missed notes and assignments. That is, if your friends even took notes. But what if we can change that?

Imagine a classroom where you are taught effective note taking, and the teacher gives you supplemental notes to look over, then a part of your homework is to go home and apply those notes into a wiki with a group of classmates. Students can log in at their convenience, put notes in, list assignments, collaborate ideas and never miss what is going on. They could showcase their academic strengths to help others. Students could link pages with other ideas and use those thoughts as a springboard to the next lessons. All notes are available for the year, so recalling previous lessons would be easier than ever.  Students could log in from their smart phones or any other online portals, essentially creating an opportunity to study anywhere. Talk about education to go.

Wiki's could also afford the luxury of peer to peer tutoring, by simply having students upload their ideas and strategies for their own benefits and the rest of the groups.



Created by A. Stewart via Prezi













Thursday, February 9, 2017

chapter 7


This weeks topic on gaming and the classroom came at the perfect time. On Monday, I observed Gulf Middle school. I went to four different classes, and was surprised to see there were no paper and pencils on any of the desks. -Remember, I am older-  There were however chromebooks. I took notes on my technology based observations, because I have not seen gaming in the classroom before. I must say, that after my observations, there is no doubt there is a place for gaming in the classrooms. 

I sat in on a 6th Grade World History class.  As I was taking out my notes, the class fell completely silent, as I looked up, they were all in their chromebooks. I took the opportunity to talk to the teacher about what the class working on, and if in her experience, she thinks gaming was helping her students better grasp concepts. 

She told me her class was playing Fling the Teacher. It is a free game, available for download. I tried to download the game to create a sample game for a demonstration, however, the site will not allow me to download. My IT guy (teenage son) told me it is not his computer, but the website itself. He told me to wait a day or two and go back, but it was still down. 

I was able to find a Youtube video that shows someone playing the game. It is a multiple choice game, and with each correct answer, the player gets another piece of the catapult to fling the teacher avatar across the screen. An incorrect answer would cost the student all of their catapult pieces, making them start the game over again. 


Courtesy mamta narula on Youtube





The teacher did explain that since she starting allowing her students to play educational games in the classroom, she has seen an improvement on overall test scores. The class was completely quiet, with the exception of a few kids whispering "yessss" to themselves when they were able to fling their teacher, they were all engaged with the activity, and I got to watch one student play, and the questions were all pertinent to Ancient Rome, and they would all be quizzed on the topic later. The teacher said it was always hard to teach Ancient History to sixth graders, because they didn't have the attention span to sit and become engaged with a topic they were not interested with.

The Fling the teacher site also generates reports for users, explaining what questions are incorrect, averages for the class and individual averages. While they are not used as grades, the concept mapping is helpful in letting the teacher know what is working and not working.


The Language Arts class I observed also used the chromebooks and Quizlet. The teacher explained that all vocabulary words are learned through quizlet live daily. Every other day she is able to quiz students and teach them more vocabulary words each week. She said overall retention is much better than it was before she started using quizlet, and her students are learning more because the quicker way they are retaining knowledge. 

Here is the quizlet live game I created as an example. The game is played by the class signing in, then quizlet generated random teams. Teams must work together to get the correct answers to stay in the game, and the first team to answer all the questions both quickly and accurately win. The site is not allowing me to embed the game, but will let me share the link.